W1. Towards Designing a Mobile Augmented Reality Learning Experience
Pratiti Sarkar, Indian Institute of Technology Bombay
Jayesh S. Pillai, Indian Institute of Technology Bombay
Amarnath Murugan, Indian Institute of Technology Bombay
Augmented Reality (AR) is one of the emerging technologies in several domains including education. When adopted for classrooms, this technology holds great potential in enhancing the motivation in the students to master the course content. Studies have also claimed that there is an increase in student learning and achievement in the educational environment using an AR experience. Enhancement of certain capabilities like problem-solving skills, collaborative learning, and spatial abilities have been the stated reasons for the increased learning achievement. While the AR applications are developed to be used in classrooms using hand-held devices like mobile or tablets, certain guidelines are suggested in creating such an AR learning environment. These guidelines are drawn towards providing an enriched learning experience for the students while using the AR-based solutions in classrooms, thus challenging the traditional teaching-learning process. However, it is required to understand why and what strategies, decisions, methods lie behind the guidelines that are adopted while designing a mobile AR learning experience for K12 classrooms.
The goal of the workshop is to provide an opportunity for the researchers, designers, developers, and practitioners to come together and submit their original ideas in the form of work-in-progress papers, position papers, and demos regarding mobile-based AR learning experience for K12 classrooms. At the workshop, we will have activities and collaborative discussions to encourage active participation among the participants to have insights generated on the strategies and patterns that are commonly followed while designing such an experience.
Paper submission deadline: 17th August 2020 (23:59 AoE)
Paper submission deadline: 31st August 2020 (23:59 AoE) Notification of paper acceptance to authors: 4th September 2020 Camera-ready manuscripts of accepted papers due: 21st September 2020
- Workshop date: 9th November 2020
W2. Workshop on Combining Mixed Reality and Brain-Computer Interfaces: Challenges and Opportunities (MR&BCI)
Felix Putze, University of Bremen
Hakim Si-Mohammed, University of Lille
Anatole Lécuyer, Inria Rennes
Lisa-Marie Vortmann, University of Bremen
In the context of Mixed Reality (MR), a neural user interface (or Brain-Computer Interfaces, BCI) can either be used as an explicit input modality (e.g. for entry of text or commands) or as an implicit channel to proactively adapt the 3D user interface, reducing the need for manual adjustments by the user or by the designer. Beyond real-time applications, neural and physiological data can also be used for evaluation purposes to test and improve MR interfaces and interaction paradigms, giving continuous data for important aspects of user experience which can be hard to assess otherwise, such as presence, workload, or attention. The topic of bringing MR technologies together with neural and physiological data is gaining more and more interest in the field as the necessary technical components are becoming more mature and widespread. Both areas are complex and fast-moving in themselves, i.e. very few researchers are experts in both fields equally. Therefore, matchmaking between researchers from MR and researchers from neural and physiological interfaces should lead to fruitful collaborations and important scientific and practical exchanges between both fields.
In this workshop, at the ISMAR 2020, we will feature presentations of original research, work-in- progress, tools and data sets, as well as challenge and perspective papers on the combination of neural and/or physiological interfaces with MR technologies and applications. Given the restrictions on research involving participants during the COVID-19 pandemic, we also encourage interested participants to submit synthesizing works (e.g., reviews and meta-analyses) or planned and formally preregistered studies of relevance.
Submission deadline: August 21th, 2020 Notification of acceptance: September 11th, 2020 Camera-ready manuscript due: September 21st, 2020
- Workshop date: November 9th, 2020
W3. Merging Geospatial Technologies with Cross Reality in the context of smart manufacturing systems
Raffaele De Amicis, Ph.D., Oregon State University
William Z Bernstein PhD, National Institute of Standards and Technology
Johannes Scholz, PhD, Graz University of Technology
Nowadays, it is widely acknowledged that geospatial information has immense applicability across a vast spectrum of human endeavors. Examples include oil and gas exploration, energy management, smart city, weather forecasting and tracking, aviation, satellite ground systems, environmental planning, disaster management, public administrations (e-government), civil planning and engineering, and all fields of e-science. All such activities entail gathering significant amount of data and other critical information that must be stored, accessed and managed. This clearly requires novel methodologies and technologies capable to deliver both interactive visualization and intelligent complexity reduction.
The main focus of the workshop will involve the detailed dissection of these technologies, their relationship to one another, and their unique abilities to realize Cross-Reality capabilities and design principles in a multimodal immersive and intelligent geographical environment. The goal is to enumerate (and prioritize) critical re-search and standards opportunities for merging geospatial technologies with smart manufacturing systems
- Workshop date: November 9th, 2020
©2020 by ISMAR
Sponsored by the IEEE Computer Society Visualization and Graphics Technical Committee and ACM SIGGRAPH